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WordPlay Writing Co.
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Novel Studies
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WordPlay Writing Co.
Live Classes
Self-Paced Classes
Novel Studies
Resources
About
Contact
Login Account
Live Classes
Self-Paced Classes
Novel Studies
Resources
About
Contact
Login Account
Live Classes Write a D&D Campaign
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Square WordPlay Class Images (12).png
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Square WordPlay Class Images (11).png
Square WordPlay Class Images (12).png
Square WordPlay Class Images (11).png

Write a D&D Campaign

$177.00

In this eight-week class we'll go through all the steps of creating an amazing, gripping, and fun D&D campaign. Each week, learners will tackle a different element of campaign creation; at the end of the eight weeks, learners will have the knowledge to DM a totally original campaign their players will love.

🐲 Week one: World-building
We'll discuss conceptualizing the world, magic systems, and various cultures and societies within the world.

🐲 Week two: Starting Areas
We'll discuss creating a "starting area"-- a small village or location, to allow the world to expand organically. We'll also discuss creating a small-scale "local" problem for players to get to know one another and launch into a larger quest.

🐲 Week three: The Big Bad
We'll discuss crafting the core problem of the campaign-- the big bad main quest!

🐲 Week four: Planning Key Events
We'll discuss how and where to lay out breadcrumbs to guide players through the quest without giving too much away.

🐲 Week five: Subplots
It wouldn't be D&D without a side quest! We'll discuss creating side quests to advance the story, add depth to the world, and add variety to your game.

🐲 Week six: Creating NPCs
We'll discuss how to make interesting and exciting NPCs (non-player characters) to populate your world.

🐲 Week seven: Connecting the World
We'll discuss how to connect the world you've created with your players' character backstories, as well as how to make quests more personal for your players.

🐲 Week eight: Flexibility
We'll discuss how to stay flexible when your players do the exact opposite of what you'd planned (and they will, at some point!).

Register Now!

In this eight-week class we'll go through all the steps of creating an amazing, gripping, and fun D&D campaign. Each week, learners will tackle a different element of campaign creation; at the end of the eight weeks, learners will have the knowledge to DM a totally original campaign their players will love.

🐲 Week one: World-building
We'll discuss conceptualizing the world, magic systems, and various cultures and societies within the world.

🐲 Week two: Starting Areas
We'll discuss creating a "starting area"-- a small village or location, to allow the world to expand organically. We'll also discuss creating a small-scale "local" problem for players to get to know one another and launch into a larger quest.

🐲 Week three: The Big Bad
We'll discuss crafting the core problem of the campaign-- the big bad main quest!

🐲 Week four: Planning Key Events
We'll discuss how and where to lay out breadcrumbs to guide players through the quest without giving too much away.

🐲 Week five: Subplots
It wouldn't be D&D without a side quest! We'll discuss creating side quests to advance the story, add depth to the world, and add variety to your game.

🐲 Week six: Creating NPCs
We'll discuss how to make interesting and exciting NPCs (non-player characters) to populate your world.

🐲 Week seven: Connecting the World
We'll discuss how to connect the world you've created with your players' character backstories, as well as how to make quests more personal for your players.

🐲 Week eight: Flexibility
We'll discuss how to stay flexible when your players do the exact opposite of what you'd planned (and they will, at some point!).

In this eight-week class we'll go through all the steps of creating an amazing, gripping, and fun D&D campaign. Each week, learners will tackle a different element of campaign creation; at the end of the eight weeks, learners will have the knowledge to DM a totally original campaign their players will love.

🐲 Week one: World-building
We'll discuss conceptualizing the world, magic systems, and various cultures and societies within the world.

🐲 Week two: Starting Areas
We'll discuss creating a "starting area"-- a small village or location, to allow the world to expand organically. We'll also discuss creating a small-scale "local" problem for players to get to know one another and launch into a larger quest.

🐲 Week three: The Big Bad
We'll discuss crafting the core problem of the campaign-- the big bad main quest!

🐲 Week four: Planning Key Events
We'll discuss how and where to lay out breadcrumbs to guide players through the quest without giving too much away.

🐲 Week five: Subplots
It wouldn't be D&D without a side quest! We'll discuss creating side quests to advance the story, add depth to the world, and add variety to your game.

🐲 Week six: Creating NPCs
We'll discuss how to make interesting and exciting NPCs (non-player characters) to populate your world.

🐲 Week seven: Connecting the World
We'll discuss how to connect the world you've created with your players' character backstories, as well as how to make quests more personal for your players.

🐲 Week eight: Flexibility
We'll discuss how to stay flexible when your players do the exact opposite of what you'd planned (and they will, at some point!).

Registration and Class Times

 

WordPlay Writing Co.

Writing classes for kids and teens, taught by real authors.

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